FEngine is a game engine made with the Vulkan graphics API. My objective is to create a developement environnement similar to commercial Game Engines like Unity or Unreal engine. It is written entirely in C++ and uses GLFW, bullet physics and lots of other middlewares.
All sources are on
Special thanks to Vincent Calisto for introducing me to Vulkan !
Project refences : vulkan tutorial, S.Willems vulkan ressources, lunarg, glm, ImGui, Unity, GLFW