FEngine is a game engine made with the Vulkan graphics API. My objective is to create a developement environnement similar to commercial Game Engines like Unity or Unreal engine. It is written entirely in C++ and uses GLFW, bullet physics and lots of other middlewares.
All sources are on
github.
Special thanks to
Vincent Calisto
for introducing me to Vulkan !
Project refences :
vulkan tutorial,
S.Willems vulkan ressources,
lunarg,
glm,
ImGui,
Unity,
GLFW